Transmodern Philosophy

The Rise of Cultural Creatives

Gestalt Approaches to the Virtual Gesamtkunstwerk

Gestalt Approaches to the Virtual Gesamtkunstwerk.

Andrew
D. Lyons
Composition
Unit
The
Sydney Conservatorium of Music.
The
University of Sydney
Sydney
NSW 2000 Australia
http://www.tstex.com
Email:
tstex at(nospam) tstex.com

Abstract

The basis
for differentiation of artistic disciplines is examined.
The historical development of definitive criterior for
Gesamtkunstwerke is briefly surveyed. Gestalt Psychology
is discussed as an advantageous approach to cognition in
order to conceptualise and design content for such works.
Spatial audio-visual reproduction equipment are suggested
to be an important technology for the realisation of such
works. The author speculates as to the impact of such
works on the individual artistic disciplines of music and
architecture.

Keywords

Art,
Gesamtkunstwerk, Phenomenology, Gestalt Psychology,
Virtual Reality

Introduction

Computer
aided design software applications that converge and
integrate data from various artistic disciplines
constitute the first technology capable of the
morphological freedom necessary in the creation of “Gesamtkunstwerke”.
Works which synthesise various artistic disciplines into
Gesamtkunstwerke inherit dimensional attributes that
demand the spatial, audio-visual reproduction technology
required to create “Virtual Reality”. A
phenomenological approach to artistic material provides
many means to suggest relationships between the
attributes of differing artistic disciplines. Gestalt
Psychology offers an understanding of aesthetic
perception and cognition based on Phenomenology. Many
major challenges in creating Gesamtkunstwerke can be
solved with an approach to artistic material using
Gestalt techniques. As electronically synthesised
Gesamtkunstwerke proliferate, derivations of these works
will no doubt have a profound impact on all artistic
disciplines.

1 A
Reduction and Re-synthesis of Art

1.1
Reduction

Most
definitions of ‘art’ begin by describing a unitary act of
creation. Contextual definitions reduce art into a schema
of various disciplines based on these contexts. If a work
is to synthesise all artistic disciplines into a great
work, or Gesamtkunstwerk, a commonality must be
synthesised from these contexts that need not adhere to
the doctrine of any specific discipline. By tabulating
numerous common bases for the classification of arts into
disciplines, various differences and commonalities may be
isolated. Table 1.1 provides examples for each different
class and suggests the product of a synthesis of the
differences, in the current context of the
Gesamtkunstwerk.

Classification Examples Re-synthesis
Medium eg.
Arts that use words, tones, stones, paint on
canvas, human bodies etc.
Synthesised
media simulating all types of concrete media.
Dimension eg.
Arts that use space, time, or any other dimension
for their main sphere of operation.
All
dimensions folded into each other.
Purpose Arts
that are necessary, arts that are useful and arts
that entertain.
Multiple
purposes.
Residue
This
reduction separates the arts into:
(1)
theoretical arts that leave no traces
behind them and are characterised by the
study of things,
(2)
practical arts that consist of an action
of the artist without leaving a product,
and
(3)
productive arts that leave behind an
object.
Productive
art that leaves behind a concrete product that
simulates other concrete products.
Semiological
determinacy
Painting
and poetry can evoke determinate associations,
Music and Architecture usually do not.
Blended
referential and non referential signification.
Table
1.1 – Modern western criterior for the
classifications of art

1.2 Re-synthesis

A brief
analysis of the third column of table 1.1, reveals some
of the qualities and problems inherent in the
Gesamtkunstwerk. In particular it may be observed that
the re-synthesis of some classes may be more difficult to
achieve than others. Of the five classifications
presented, the medium and the residue are – in this case
- prescribed by the technology used for reproduction.
This technology can incorporate enough information to
accomodate multiple simultaneous purposes. The treatment
of mixed signification presents some problems during the
production of the Gesamtkunstwerk, given the strengths of
existing visualisation software, although it is not too
difficult to resolve theoretically. The fusion of
dimensional qualities constitutes the major difficulty in
the conceptualisation of Gesamtkunstwerk.

1.3
Alternative Perspectives

There is no
mathematical formula with which to translate one
dimensional time into three dimensional space. Ultimately
it is not necessary to approach the design of artistic
works concerned with relating disparate artistic
phenomena by using an approach based on the logical
positivism philosophically fundamental to the natural
sciences. One of the great commonalities of all artistic
disciplines is a concern with the subjective perception
of human beings. Because science posits no explanation of
the subject -being concerned only with physical objects -
alternate schools of philosophy such as existential
phenomenology generally offer more useful models of human
consciousness with which to develop art doctrine. In the
words of Henri Bergson, “Our perceptions give us the
plan of our eventual action on things much more than that
of things themselves.”
[1]

2 Das
Gesamtkunstwerk

2.1 Wagner’s
Gesamtkunstwerk

The idea of
the Gesamtkunstwerk or “great work” was first
proposed in the late 1840’s by Richard Wagner in his
paper, The Artwork of the Future.
[2]
For Wagner, his music theatre works realised the dream of
the Gesamtkunstwerk by bringing together the great arts
of Painting, Music and Drama as a unity. He expresses a
poor opinion of “sister dance”, and the stark
functionality of his Bayreuth theatre may be seen as a
testament to his ideas on Architecture as art. Despite
Wagner’s artistic preferences, the definition of the
Gesamtkunstwerk stipulates that it be a fusion of all
arts; qualitative evaluations of any discipline’s right
for inclusion aside. Therefore, if the arts are to be
fused, then aspects of the Visual Arts, Architecture,
Dance, Music, Sculpture and Theatre should all be present
in equal measure before a work should be considered a
Gesamtkunstwerk.

2.2
Approaching a Definition

At this
point it becomes necessary to attempt to define or
perhaps re-define what the Gesamtkunstwerk actually is.
Ultimately Wagner’s Gesamtkunstwerk was not a fusion of
all arts but a combination of a few. If the “great
work” is truly a fusion of all arts, would this not
demand the semiological ambiguity and a representation of
dimensional folding described in section 1.1? This was
believed to be the case during the last decades of the
nineteenth century as the idea of the Gesamtkunstwerk
evolved within the Zeitgeist of time and space that
permeated European artistic thought at this time. In the
spirit of that age, the Gesamtkunstwerk was believed to
constitute a fusion of all arts, that would exhibit
profound aesthetic resonance and even present itself as a
metaphysical epiphany. Cubism, Abstract Art and
Suprematism are all examples of such concerns in painting
while spatial and morphological concerns in Music, and
temporal concerns in Architecture also emerged as a
result of this “culture of time and space.”
[3]

2.3 A
Near Miss

Two young
Parisians greatly influenced by these ideas were the
architect Le Corbusier and the composer Edgar Varese.
These two men were prominent in the creation of an
exhibit for the 1958 world fair that is often regarded as
both a forerunner of Virtual Reality and as an example of
the Gesamtkunstwerk. “Although a little building of
brief life span, the 1958 Philips Pavilion, with its
spectacle of amplified sound and rhythmically
orchestrated light and colour, was a landmark in
electronic media technology that concomitantly tested the
limits of Architecture, both concrete and virtual. When
seen against the buildings and arts of its time, when
seen as Le Corbusier’s synthesis of the arts, the Philips
project assumes justified importance. While in some ways
neither the Architecture nor the spectacle fully realized
its complete potential, in other ways all aspects of the
project were prescient. If the Philips project did not
locate the precise point at which all the arts -
traditional and electronic -would intersect some time in
the future, it did provide the unquestionable directional
signs toward that point.”
[4]

Above:
Le Corbusier shielding Edgar Varese from Louis Kalff of
the Philips corporation as they stand beside the
completed Philips Pavillion in Brussels, 1958.

2.4 A New
Approach

At the turn
of the twentieth century, the cognition of art was
investigated by the German Philosopher/Psychologist,
Christian von Ehrenfels. Ehrenfels was a Professor at the
German University in Prague from 1896 until 1925. His, On
Gestalt Qualities
[5] of
1890 was a reflection on “what complex perceived
formations such as spatial figures or melodies might be.”

[6] The
paper began with a terminological proposal that the
German word “Gestalt”, which means shape,
figure or form, should be generalised in a certain way.
For Ehrenfels, a Gestalt quality, “is not a
combination of elements but something new in relation to
these, which exists together with their combination, but
is distinguishable from it”.
[7]
Ehrenfels recognised that Gestalten involving spatial
shape could be analogous to Gestalten involving objects
that have a complexity that is extended in time.

The basis of
Ehrenfel’s approach did not involve a reduction of either
melody or spatial figure to physical attributes in order
to derive commonality. He regarded these simple artistic
articulations rather as phenomena, and as such their
structures were better understood as they presented
themselves to consciousness, without recourse to theory,
deduction, or assumptions of other disciplines such as
the physical sciences. According to this approach,
perception initially presents a unified whole or Gestalt
which then reveals layers of elements in structured
relationships. This approach to knowledge is based on the
ideas of Phenomenology, and with its various derivative
schools of thought, Phenomenology constitutes a highly
effective philosophy to employ in the creation of
Gesamtkunstwerke. It provides the only tool with which to
solve the problem of dimensional translation intrinsic to
the successful realisation of the Gesamtkunstwerk. The
Gestalt tradition in particular suggests various means by
which to create strong associations between aural and
visual phenomena in order to create profound illusions of
unity.

3 Gestalt Psychology

3.1 The
Berlin School

The
emergence of Gestalt theory as a general theory of
psychological phenomena, processes and application is
recognised to have taken place in Berlin around 1912. The
work of Max Wertheimer, Wolfgang Kohler, Kurt Koffka, and
Kurt Lewin at this time established Gestalt Psychology as
a major field of perceptual psychology. Drawing on
Phenomenology as it does, Gestalt theory is opposed to
the elementistic approach to psychological events as in
associationism, behaviorism, and psychoanalysis.
Methodologically, it involves a meaningful integration of
experimental and phenomenological procedure and
approaches phenomena without a reduction of experimental
precision.

3.2 Gestalt
Grouping

In his Laws
of Organization in Perceptual Forms
,
[8]

Max Wertheimer explains that during the cognition of
sensation, phenomena are initially parsed into groups.
These groups are made on the basis of attributes such as
those set out in table 3.1.

Proximity Things
that are are located in close proximity to each
other are inferred to be a group.
Similarity If
objects are similarly spaced, then those of like
shape will be regarded as being related.
Symmetry The
random arrangement of most objects in nature
means that those that exhibit symmetry will be
seen as being related.
Good
Continuation
If
objects are arranged in such a way that they are
collinear, or appear to continue each other, they
are grouped as a whole.
Common
Fate
Objects
that move together are most likely connected in
some way.
Table
3.1 – Some forms of Gestalt grouping.

Gestalt
groupings provide artists with a powerful means to create
relationships between spatial phenomena that have audible
or visible attributes. Of the five grouping types shown,
Common Fate is the most powerful type. A good example of
grouping disparate phenomena using common fate in the
present context would be to synchronise the motion
through space of a source of light and sound.

3.3
Isomorphism

Gestalt
grouping is not the only technique offered by Gestalt
Psychology in order to create low-level associations
between phenemena sensed by different sensory modalities.
A visible structure and an audible structure that share
the same structure of operations and relations are said
to be “isomorphic”. In Gestalt psychology, a
one-to-one correspondence between elemental attributes is
not essential for relationships to be discerned;
structural similarity is another powerful form or
relationship. Such isomorphism may be regarded as a means
by which to fold dimensional material within spatio-temporal
Gesamtkunstwerke. This permits works to take forms other
than the tubular representation of space-time permitted
by an approach based on physical sciences.

4.1 The
Silence of Speculation.

It is
interesting to speculate at this stage how the
proliferation of Gesamtkunstwerk as Virtual Reality will
influence traditional art idioms. Speculations regarding
the impact of Virtual Reality on arts have been published
at an increasing rate over the last decade. Often however
these speculations fail to consider that design aspects
of more than one or two disciplines are involved within a
Virtual Reality. The dominance of occularity has meant
that many art theorists have tended to envisage Virtual
Reality as being as silent and mute as the cinematic arts
when they were first developed. Bound to conventions -
technological and otherwise – established during the
silent era, music is still part of the post production
process in most cinematic production.

Virtual
worlds can employ the power of musical technique to
effect the perception of temporality. Furthermore – the
idea of being “immersed” is itself largely
derivative of our perception of the world as we hear it -
hearing is the only sense which provides us with a
circumambient sense of space. Ultimately, without the
integration of sound as an integral design aspect,
Virtual Reality will resemble a gaudy electronic version
of a late 20th century shopping mall – complete with
piped Music.

4.2 Music

In Virtual
Reality sonic art has the chance to return to splendour.
This will be largely dependant on sound art practitioners
coming to terms en masse with the compositional
implications of synthetic 3D sound pieces. In most Music,
the source of a sound is usually static spatially. At a
concert of orchestral Music, the string section doesnt
fly through the air as they bow, and the brass section
doesnt bob up and down ten feet below your chair. At a
rock concert, although the guitarist might fly overhead,
usually the P.A. system doesnt. At home, it is most
common to listen to Music using two speakers which allow
content that may seem to move across the stereo field. As
people become more used to Gesamtkunstwerk in which the
motion of a sound source becomes an important and
expected component of a piece, listeners will come to
desire this in situations where there is no visual media.

Musicians
will change the way they conceptualise sound art pieces
to bring Music closer to the other arts. The sonic
pallette available to Musicians in the 21st century will
render many traditional lattice based approaches to Music
composition obsolete. Musicographical
[9] categories
of musical events such as texture, hue, intensity, mass,
volume, and density will come to dominate categories such
as pitch, rhythm and harmony which are functionally
dependent on instruments with static and limited
colouration. The mnemonic system of Music notation will
continue to serve the anthropological function of
preserving musics which rely on it, but will largely make
way for communication via recorded media and graphic
systems of sonic representation in technologically
advanced cultures.

4.3
Architecture

Architecture
will not need to be a mute and static environment. Sounds
may not need to be attributable only to concealed
speakers: they may become integrated aspects of a liquid
Architecture that integrate sounds as installations. This
may draw on models developed in the virtual context.
William Mitchell predicts in his book City of Bits that
there will be “profound ideological significance
in the Architectural recombinants that follow from
electronic dissolution of the traditional building types
and of spatial and temporal patterns.”
[10]

Using the
perceptual-conceptual bridges of Gestalt Psychology,
cross fertilisation between artistic disciplines could
accelerate greatly. This could be particularly so between
the arts of time and space. Architects will find new ways
of drawing on Musical form to create structures that are
in some ways isomorphic to Musical compositions. Perhaps
much like Music, Architecture will abandon paper as a
design medium and move entirely into the digital domain.

5 Conclusion

It is
traditional amongst romantic thinkers to construe
Gesamtkunstwerke as symbolic representations of a higher
truths – as though a successful synthesis of the arts
will represent for humankind phenomenally the profound
and unifying truths that science seeks to define
mathematically. Were this the case, it would be an
ambitious exercise to attempt the definition of an art
that by all other dialectical approaches still defies
description. All such ideas are of course fundamentally
conjectural. That Gesamtkunstwerke have any definitive
objective qualities at all is also open to debate. The
interpretation of art is intrinsically subjective – and
as already noted – science and its philosophy posit no
model of the subject for artists to draw on. This is
indicative of the usefulness of Gestalt Psychology -
Phenomenology can explain the existence of science, but
science cant explain Phenomenology. Yet to completely
absorb the phenomenological perspective requires almost
an inversion of the dominant occidental world view. For
many that wouldnt be such a bad thing.

6 Footnotes

[1] Henri
Bergson. Creative Evolution. trans, Arthur
Mitchell. New York: H. Holt and company, 1911.

[2]
Richard Wagner. “Artwork of the future.” in Correspondence,
Selected letters of Richard Wagner. translated and
edited by Stewart Spencer and Barry Millington. London :
J.M. Dent, 1987.

[3] Stephen
Kern, The culture of time and space 1880-1918.
Cambridge, Mass.: Harvard University Press. 1983.

[4]
Marc Treib. Space Calculated in Seconds.
Princeton, N.J. : Princeton University Press, 1996. p.33

[5]

Barry Smith. Foundations of Gestalt Psychology.
Munchen, Wien: Philosophia Verlag, 1988. pp. 83-117

[6]
ibid. p.12.

[7] ibid.
p.17.

[8]

Max Wertheimer. “Laws of Organization in Perceptual
Forms”. (1923) in Ellis, W. A source book of
Gestalt psychology.
London: Routledge & Kegan
Paul. (pp. 71-88). 1938.

[9] Carlos
Palombini. Pierre Schaeffer’s Typo-Morphology of Sonic
Objects. PhD Dissertation, University of Durham, School
of Music, 1993. p. vi

[10] William.
J Mitchell. City of Bits: Space, Place and the
Infobahn
, Cambridge, Mass: MIT Press, 1995. p.

7
Bibliography

Arnheim,
Rudolf. New essays on the psychology of art. Berkeley
: University of California Press, 1986.

Bragdon,
Claude. The Beautiful Necessity – Architecture as
frozen Music.
Wheaton, Ill. : Theosophical Pub.
House, 1978, (c1939).

Martin, John
H. “Coding and Processing of Sensory Information”

in Principles of Neural Science, edited by Eric R
Kandel, James H. Schwartz and Thomas M. Jessel. London:
Prentice Hall, 1991.

Mattis,
Olivia. Edgard Varese and the visual arts. Diss. (Ph.
D.): Stanford University, 1992.

Ong, Tze-Boon.
Music as a generative process in Architectural form
and space composition
. Diss. Rice university:
Houston, Texas, 1994.

Priest,
Stephen. Merleau-Ponty / Stephen Priest. London :
Routledge, 1998.

Toy, Maggie.
ed. Hypersurface Architecture II. Great Britain:
John Wiley & sons, 1999.

Yi, Dae-Am. Musical
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University of Sydney: Sydney, Australia, 1991.

8 Online
Resources

Gestalt
Psychology

Philosophy
and Epistemology

Neuroscience

Virtual
Reality

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